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The easiest ones to kill are located upstairs. Go through the front entrance have Protect from Melee on then turn it off once you get up the ladder then head for the southern ladder.
You will find yourself in a corridor where you can safespot the guard. Once you have all of the required bones and talismans, take all 4 bones and 4 talismans to Zooknock to create them.
If he does not take the next bones you give him right after he gives you your greegree, talk to him, and ask him to make another greegree.
Items required: Materials for making the greegrees you want. For this quest, only one monkey talisman and Monkey bones are needed make sure those are Karamjan monkey's bones; otherwise, you will have to run back again.
You can substitute the bones with a Monkey corpse. Items required: Karamjan monkey greegree , m'speak amulet. Ardougne Teleport recommended.
Note: You can skip to Step 5 if you want to bank or resupply. You can do Steps 1 through 4 when you return to Ape Atoll. Items required: antipoison potions , a greegree , food and combat equipment.
Escape the island however you like, either through the main gates as a monkey, with any form of teleport, or by jumping off the bridge in the south-east part of the city.
Go back to Gnome Stronghold. Speak with King Narnode in the Grand Tree to finish the quest. Narnode will then redirect you to Daero for your training as a new 10th squad member, so go have a chat with Daero to get the experience rewards.
General Admission bookings Due to new Covid regulations and to help us control our numbers to allow for safe distancing and time for cleaning, Monkey Madness are running 3 play sessions each day.
All general admission must be pre-booked and pre-paid. Please click on this link to book your session. Speak with Daero to go to the hangar again.
Then talk to Waydar and then to Lumdo. Once on Ape Atoll proceed into the dungeon just west of the little boat. Note: Low level players It is recommended that you bring prayer and agility potions, depending on your prayer and agility levels.
Inside the tunnel, the best way to get through to the end is to ignore all the monsters Auto-retaliate off , spikes, and wall traps.
Just watch out for the claw traps and use your plank on them. Run to the end of the tunnel until you find three gnomes. Note: Low level players Turn on your Protect from Melee prayer and keep your run on at all times.
Eat food when you have low health, drink antipoisons when you are poisoned, and drink energy potions when you are running out of energy.
Be sure to bring plenty of antipoison: every time something hits you in this dungeon it lowers the timer of your antipoison buff.
Speak with the Mage gnome, Zooknock. After the conversation, use the Gold bar , Monkey dentures , and Monkeyspeak amulet mould with Zooknock. In exchange for these items he will give you an " Enchanted Bar " and the Monkeyspeak amulet mould back.
Teleport out and travel back to Ape Atoll or leave the tunnels the way you came in. Follow the path as you did when first coming to Ape Atoll , until you get shot down again and you end up in jail.
Get out of jail, as before and make your way to where you found Karam. Note: You can recharge your prayer points at the altar inside of the temple.
Be warned: the guards' punches knock you back and may preventing movement if you get surrounded. An easy way to get to the trap door is to go upstairs in the temple where there are very few guards.
There will be a ladder leading back downstairs right next to the trapdoor. Climb down the trapdoor with Protect from Melee on , which is located on the east side of the temple.
Once inside the lower temple, go northeast to the large fire pit. Use the Enchanted bar with the fire, then use your ball of wool with the amulet to make a Monkeyspeak amulet Strung.
Leave the temple. Note: Teleport to the bank if needed at this point. Then make your way back to the jail on Ape Atoll and break out again. Go west from the jail to the banana garden once you have reached the safety of the jungle grass near Karam.
The banana garden is between two buildings. There is an entrance to the garden at its northeast corner, that leads to a corridor.
Search the trees to get 5 Bananas or bring your own , but make sure you are not seen by the Monkey's aunt. Note: The Monkey's Aunt patrols in a loop.
Only enter the banana garden when she exits the south gate. When she returns or is about to return to the garden through the west gate, run into the corridor to the north-east so that the aunt doesn't see you.
If The Monkey's Aunt spots you, Ninja Monkeys will come to imprison you. Wear your Monkeyspeak amulet , then talk to the Monkey child , while avoiding the Monkey's Aunt.
Tell him that you are his uncle This may take several tries. He will tell you that his aunt has asked him to collect 20 Bananas.
Speak with him again and give him 5 Bananas He doesn't count very well. Wait for the Monkey's aunt to make another loop, then speak to him again.
He will give you the Monkey talisman The toy. Teleport off the island. Note: If you lose the Monkey talisman , you can speak to the Monkey child again to get a new one.
Items needed for next part: Monkey talisman , and a monkey part any of these will work, but it MUST be from Karamja, Monkey corpse , Monkey bones , or Monkey skull Make your way back to Ape Atoll , then go down the tunnel to Zooknock.
Use the Monkey talisman and monkey part with Zooknock to get a Monkey Greegree. A cutscene will occur showing Caranock and Waydar. Note: When you equip this Monkey Greegree , you will turn into a Karamja monkey and no longer be attacked on Ape Atoll.
Equip your Monkeyspeak amulet and Monkey greegree , then leave the tunnel teleport or walk. Go northwest, following the cliff until you see a gate where the Monkey Archers normally shoot you down.
Go through the gate and head to the east, then speak to Garkor , the Sergeant, south of the temple refer to the Map above. Afterwards, speak to the Elder guard right by the sergeant.
He will not let you through and tells you to speak to Kruk. To get to Kruk , travel west of the town gate and climb the hill from the southwest to the highest point.
Climb up the ladder, cross the bridge, and go down the next ladder to speak to Kruk. Kruk will take you to Awowogei , the monkey king.
Speak with Awowogei and ask him for an alliance. He will tell you to rescue a monkey from Ardougne Zoo. Talk to the Elder guard south of the throne, to leave Awowogei's house when you have finished talking with him.
Teleport to Ardougne and head over to the zoo you will need to unequip the Monkey Greegree to do this. Equip your monkey greegree and talk to the Monkey Minder.
Alternatively, if you're willing to run past or fight some archers and guards, you can use the climbing rope at the west end of the basement.
Once you go up, you cannot come back down the same way. If you did not bring resources anti-poison, food, etc or need to restock, now is the time to bank and get more items.
Zooknock can be found in the dungeon located in the southern part of Ape Atoll. To exit the city, climb the ladder on the scaffolding just south of Garkor and jump down.
Be wary of a monkey wandering the graveyard around the ladder: He can call the monkey guards to send you back to into prison.
Once you're back in the jungle region, head straight west and go down the ladder into the dungeon.
To reach the gnome, you must navigate through the dungeon, passing the monsters, traps and falling rocks. Activating Protect from Melee will significantly reduce the amount of damage taken while travelling through the dungeon.
If you have level 30 Magic, you can use the Surge ability to get across traps without taking damage. Tell him that you are there on Garkor's suggestion of having an insider, and he explains that since humans are more closely linked to monkeys than gnomes, you are the perfect candidate for the mission.
To complete the transformation, he needs objects into which he can store the magical power required to communicate with the monkeys as well as maintain the monkey form - he suggests getting a talisman for the disguise and an amulet for communicating with the monkeys.
Zooknock provides you with a list of items that are needed to create the required objects. Use the mould, the dentures, and a gold bar on Zooknock.
He tells you that he has enchanted the gold with the power from the dentures, and you must smith it into an amulet only at a location that is sacred to the monkeys, otherwise the effect will soon wear off; he returns the m'amulet mould and also gives you an enchanted bar.
Return to the monkey colony and travel east towards the temple. With Protect from Melee on, enter the temple and climb down the trapdoor along the eastern wall of the temple.
If it is blocked by the ape guards, simply climb a ladder where there are very few guards, and back down the one leading right next to the trapdoor.
The guards in the temple will attack you if you get too close, however they will not send you to jail. In the basement are two flaming pits and lots of zombie monkeys, so do not turn off protect from melee.
Use the enchanted bar with either pit to create an unstrung amulet. If you do not have the m'amulet mould in your inventory, you will get the message "You do not have anything suitable for smithing an enchanted bar".
Use a ball of wool on it to complete the monkeyspeak amulet. While the amulet does give you the ability to talk to monkeys, talking to them except for the monkey child without a disguise will result in you being thrown into monkey jail.
Return to Ape Atoll to be placed in the jail cell; escape another time. Under the safety of the jungle grass, travel a short distance west to the banana garden.
Wait for the monkey's aunt to leave through the southern entrance and quickly go into the garden through the corridor at its north-east corner. When she is returning through the western gate, run back into the corridor to avoid being detected by the aunt.
If you fail this step, you'll be ambushed by ninja monkeys and sent back to jail though you will get to keep the bananas that you took from the trees ; if she does spot you, just climb up the stairs and wait for about five seconds.
Equip the monkeyspeak amulet and speak to the monkey child in the garden. You must talk to him twice, before telling him that you are his uncle.
The child, still at an innocent age, agrees with you and tells you that his aunt has promised to gift him a toy, if he can manage to get 20 bananas for her.
Offer to retrieve the bananas for him and pick some from the trees. You only need to obtain 5 bananas for the child, as he cannot yet count.
Hide in the corridor as many times as required, and finally hand over the bananas to the monkey in exchange for a monkey talisman.
You must now return to the dungeon again and give Zooknock the regular monkey bones or corpse and the talisman.
In the event that you bring the wrong bones, you will still receive a type of greegree but it will not be the one you need to progress with the quest.
You'll know that you had the wrong bones if Zooknock gives you anything other than a monkey greegree.
The greegree will still work as a disguise on the island, and you can use it to buy another talisman from Tutab's Magical Market for Zooknock to make you the proper greegree.
Ninja monkey greegree , Zombie monkey greegree , or Gorilla greegree will not work for this quest. He will enchant the talisman into a monkey greegree , allowing you to transform into a monkey and blend inside the colony.
Unfortunately, Zooknock was not able to completely infuse his magic and therefore the greegree has a limited working range, only working on Ape Atoll, and the wielder is unable to use weapons in the disguised form.
A cutscene ensues, in which Caranock and Waydar are seen having a conversation in the island's banana plantation. Having been part of a conspiracy all along, Waydar informs Caranock of the current situation.
Caranock tells him that they need to finish Glough's mission and that he has hatched a plan to do just so. He wants to execute the entire 10th Squad and blame their deaths on the Karamjan humans, forcing Narnode to act recklessly out of anger and maybe even invade the human kingdoms.
Return to the monkey colony with the amulet and greegree equipped. In the Karamjan monkey form, you are free to roam around unhindered, which means you will not be approached or attacked by any of the locals and the entrance guards, although you may still be damaged by traps, poison, or the Ape Atoll Agility Course.
You can pick bananas from the trees by the child to restore your health without eating your inventory food. Head to the south-east part of the colony and speak to Garkor.
Impressed with your outfit, he wants you to seek an audience with Awowogei by pretending to be a Karamjan envoy, here to seek an alliance with him.
Try to enter the throne room, but you'll be stopped by an Elder Guard , who informs you that only the Captain of the Monkey Guard, or people authorised by him, are allowed to speak to the king.
The guard points you in the direction of the Captain, named Kruk.